打开我的世界出现:
BMCL,4.7.0.1990
System.Web.Extensions
System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.BMCLAPI.Asset.<GetAssetsIndex>d__2.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__6.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.GameManager.<LauncherOnGameStart>d__12.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” Key:System.Object Value: 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.BMCLAPI.Asset.<GetAssetsIndex>d__2.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__6.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.GameManager.<LauncherOnGameStart>d__12.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

-----------------BMCL LOG----------------------

12/17/2017 15:16:54信息:BMCLNG Ver.4.7.0.1990正在启动
12/17/2017 15:16:54信息:加载F:\我的世界启动器\bmcl.xml文件
12/17/2017 15:16:54信息:Javaw: C:\Program Files\Java\jre1.8.0_152\bin\javaw.exe, Username: kepeng_chen, Javaxmx: 2048, Login: 离线模式, LastPlayVer: 1.6.4, ExtraJvmArg: -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true, Lang: zh-cn, Passwd: System.Byte[], Autostart: False, Report: True, CheckUpdate: True, WindowTransparency: 1, DownloadSource: 0, PluginConfig: System.Collections.Generic.Dictionary2[System.String,System.Object], Height: -1, Width: -1, FullScreen: False, LaunchMode: Normal 12/17/2017 15:16:54信息:加载默认配置 12/17/2017 15:16:55信息:无需更新 12/17/2017 15:16:57信息:正在启动1.6.4,使用的登陆方式为离线模式 12/17/2017 15:16:57信息:正在登陆 12/17/2017 15:16:57信息:检查Java 12/17/2017 15:16:57信息:处理依赖 12/17/2017 15:16:57信息:net.sf.jopt-simple:jopt-simple:4.5 12/17/2017 15:16:57信息:com.paulscode:codecjorbis:20101023 12/17/2017 15:16:57信息:com.paulscode:codecwav:20101023 12/17/2017 15:16:57信息:com.paulscode:libraryjavasound:20101123 12/17/2017 15:16:57信息:com.paulscode:librarylwjglopenal:20100824 12/17/2017 15:16:57信息:com.paulscode:soundsystem:20120107 12/17/2017 15:16:57信息:argo:argo:2.25_fixed 12/17/2017 15:16:57信息:org.bouncycastle:bcprov-jdk15on:1.47 12/17/2017 15:16:57信息:com.google.guava:guava:14.0 12/17/2017 15:16:57信息:org.apache.commons:commons-lang3:3.1 12/17/2017 15:16:57信息:commons-io:commons-io:2.4 12/17/2017 15:16:57信息:net.java.jinput:jinput:2.0.5 12/17/2017 15:16:57信息:net.java.jutils:jutils:1.0.0 12/17/2017 15:16:57信息:com.google.code.gson:gson:2.2.2 12/17/2017 15:16:57信息:org.lwjgl.lwjgl:lwjgl:2.9.0 12/17/2017 15:16:57信息:org.lwjgl.lwjgl:lwjgl_util:2.9.0 12/17/2017 15:16:57信息:org.lwjgl.lwjgl:lwjgl-platform:2.9.0 12/17/2017 15:16:57信息:unarchive 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\OpenAL32.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\OpenAL64.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\lwjgl.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\lwjgl64.dll 12/17/2017 15:16:57信息:org.lwjgl.lwjgl:lwjgl:2.9.1-nightly-20130708-debug3 12/17/2017 15:16:57信息:org.lwjgl.lwjgl:lwjgl_util:2.9.1-nightly-20130708-debug3 12/17/2017 15:16:57信息:org.lwjgl.lwjgl:lwjgl-platform:2.9.1-nightly-20130708-debug3 12/17/2017 15:16:57信息:net.java.jinput:jinput-platform:2.0.5 12/17/2017 15:16:57信息:unarchive 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\jinput-dx8.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\jinput-dx8_64.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\jinput-raw.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\jinput-raw_64.dll 12/17/2017 15:16:57信息:extract $F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817\jinput-wintab.dll 12/17/2017 15:16:57信息:传递MC参数 12/17/2017 15:16:57信息:"-Xincgc" "-Dfml.ignoreInvalidMinecraftCertificates=true" "-Dfml.ignorePatchDiscrepancies=true" "-Xmx2048M" "-Djava.library.path=F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4-natives-1513523817" "-cp" "F:\我的世界启动器\.minecraft\libraries\net/sf/jopt-simple/jopt-simple/4.5/jopt-simple-4.5.jar;F:\我的世界启动器\.minecraft\libraries\com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar;F:\我的世界启动器\.minecraft\libraries\com/paulscode/codecwav/20101023/codecwav-20101023.jar;F:\我的世界启动器\.minecraft\libraries\com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar;F:\我的世界启动器\.minecraft\libraries\com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar;F:\我的世界启动器\.minecraft\libraries\com/paulscode/soundsystem/20120107/soundsystem-20120107.jar;F:\我的世界启动器\.minecraft\libraries\argo/argo/2.25_fixed/argo-2.25_fixed.jar;F:\我的世界启动器\.minecraft\libraries\org/bouncycastle/bcprov-jdk15on/1.47/bcprov-jdk15on-1.47.jar;F:\我的世界启动器\.minecraft\libraries\com/google/guava/guava/14.0/guava-14.0.jar;F:\我的世界启动器\.minecraft\libraries\org/apache/commons/commons-lang3/3.1/commons-lang3-3.1.jar;F:\我的世界启动器\.minecraft\libraries\commons-io/commons-io/2.4/commons-io-2.4.jar;F:\我的世界启动器\.minecraft\libraries\net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar;F:\我的世界启动器\.minecraft\libraries\net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar;F:\我的世界启动器\.minecraft\libraries\com/google/code/gson/gson/2.2.2/gson-2.2.2.jar;F:\我的世界启动器\.minecraft\libraries\org/lwjgl/lwjgl/lwjgl/2.9.0/lwjgl-2.9.0.jar;F:\我的世界启动器\.minecraft\libraries\org/lwjgl/lwjgl/lwjgl_util/2.9.0/lwjgl_util-2.9.0.jar;F:\我的世界启动器\.minecraft\libraries\org/lwjgl/lwjgl/lwjgl/2.9.1-nightly-20130708-debug3/lwjgl-2.9.1-nightly-20130708-debug3.jar;F:\我的世界启动器\.minecraft\libraries\org/lwjgl/lwjgl/lwjgl_util/2.9.1-nightly-20130708-debug3/lwjgl_util-2.9.1-nightly-20130708-debug3.jar;F:\我的世界启动器\.minecraft\versions\1.6.4\1.6.4.jar" "net.minecraft.client.main.Main" "--username" "kepeng_chen" "--session" "${auth_session}" "--version" "1.6.4" "--gameDir" "F:\我的世界启动器\.minecraft" "--assetsDir" "${game_assets}" 12/17/2017 15:16:57信息:走你 12/17/2017 15:16:57信息:https://bmclapi2.bangbang93.com/mc/assets/legacy/c0fd82e8ce9fbc93119e40d96d5a4e62cfa3f729/legacy.json 12/17/2017 15:16:58信息:2017-12-17 15:16:58 [CLIENT] [INFO] Setting user: kepeng_chen 12/17/2017 15:16:58信息:2017-12-17 15:16:58 [CLIENT] [INFO] (Session ID is ${auth_session}) 12/17/2017 15:16:58异常:System.Web.Extensions System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit) 在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input) 在 BMCLV2.Mirrors.BMCLAPI.Asset.<GetAssetsIndex>d__2.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 --- 在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) 在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) 在 BMCLV2.Game.AssetManager.<Sync>d__6.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 --- 在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) 在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) 在 BMCLV2.Game.GameManager.<LauncherOnGameStart>d__12.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 --- 在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) 在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) 在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”
Key:System.Object
Value:
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.BMCLAPI.Asset.<GetAssetsIndex>d__2.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__6.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.GameManager.<LauncherOnGameStart>d__12.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

12/17/2017 15:16:58错误:BMCL,4.7.0.1990
System.Web.Extensions
System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.BMCLAPI.Asset.<GetAssetsIndex>d__2.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__6.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.GameManager.<LauncherOnGameStart>d__12.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” Key:System.Object Value: 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.BMCLAPI.Asset.<GetAssetsIndex>d__2.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__6.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.GameManager.<LauncherOnGameStart>d__12.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)