BMCL,4.11.1.2040
System.Web.Extensions
System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.Vanilla.Asset.<GetAssetsIndex>d__1.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__10.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Windows.FrmMain.<btnStart_Click>d__14.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” Key:System.Object Value: 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.Vanilla.Asset.<GetAssetsIndex>d__1.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__10.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Windows.FrmMain.<btnStart_Click>d__14.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

-----------------BMCL LOG----------------------

04/10/2020 15:50:45信息:BMCLNG Ver.4.11.1.2040正在启动
04/10/2020 15:50:45信息:加载E:\minecraft\bmcl.xml文件
04/10/2020 15:50:45信息:Javaw: C:\Program Files\Java\jre1.8.0_241\bin\javaw.exe, Username: frisktale, Javaxmx: 8192, Login: 离线模式, LastPlayVer: 1.15.2, ExtraJvmArg: -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true, Lang: zh-cn, Passwd: System.Byte[], Autostart: False, Report: True, CheckUpdate: True, WindowTransparency: 1, DownloadSource: 1, PluginConfig: System.Collections.Generic.Dictionary2[System.String,System.Object], Height: -1, Width: -1, FullScreen: True, LaunchMode: Normal 04/10/2020 15:50:45信息:加载默认配置 04/10/2020 15:50:45信息:无需更新 04/10/2020 15:50:47信息:正在启动1.7.2,使用的登陆方式为离线模式 04/10/2020 15:50:47信息:正在登陆 04/10/2020 15:50:47信息:https://launchermeta.mojang.com/v1/packages/770572e819335b6c0a053f8378ad88eda189fc14/legacy.json 04/10/2020 15:50:49异常:System.Web.Extensions System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit) 在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input) 在 BMCLV2.Mirrors.Vanilla.Asset.<GetAssetsIndex>d__1.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 --- 在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) 在 BMCLV2.Game.AssetManager.<Sync>d__10.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 --- 在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) 在 BMCLV2.Windows.FrmMain.<btnStart_Click>d__14.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 --- 在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) 在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”
Key:System.Object
Value:
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.Vanilla.Asset.<GetAssetsIndex>d__1.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__10.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Windows.FrmMain.<btnStart_Click>d__14.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

04/10/2020 15:50:49错误:BMCL,4.11.1.2040
System.Web.Extensions
System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.Vanilla.Asset.<GetAssetsIndex>d__1.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__10.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Windows.FrmMain.<btnStart_Click>d__14.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” Key:System.Object Value: 在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject) 在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
在 BMCLV2.Mirrors.Vanilla.Asset.<GetAssetsIndex>d__1.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Game.AssetManager.<Sync>d__10.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 BMCLV2.Windows.FrmMain.<btnStart_Click>d__14.MoveNext()
— 引发异常的上一位置中堆栈跟踪的末尾 —
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)