<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BMCL,4.11.1.2040]]></title><description><![CDATA[<p dir="auto">BMCL,4.11.1.2040<br />
System.Web.Extensions<br />
System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary<code>2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”    在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)    在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary</code>2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)<br />
在 BMCLV2.Mirrors.BMCLAPI.Asset.&lt;GetAssetsIndex&gt;d__2.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Game.AssetManager.&lt;Sync&gt;d__10.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Windows.FrmMain.&lt;btnStart_Click&gt;d__14.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)<br />
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)<br />
无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary<code>2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” Key:System.Object Value:    在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)    在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary</code>2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)<br />
在 BMCLV2.Mirrors.BMCLAPI.Asset.&lt;GetAssetsIndex&gt;d__2.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Game.AssetManager.&lt;Sync&gt;d__10.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Windows.FrmMain.&lt;btnStart_Click&gt;d__14.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)<br />
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)</p>
<p dir="auto">-----------------BMCL LOG----------------------</p>
<p dir="auto">11/08/2020 21:26:26信息:BMCLNG Ver.4.11.1.2040正在启动<br />
11/08/2020 21:26:27信息:加载E:\MC\bmcl.xml文件<br />
11/08/2020 21:26:27信息:Javaw: C:\Program Files\Java\jre1.8.0_241\bin\javaw.exe, Username: laka, Javaxmx: 3072, Login: 离线模式, LastPlayVer: 1.6.4, ExtraJvmArg:  -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true, Lang: zh-cn, Passwd: System.Byte[], Autostart: False, Report: True, CheckUpdate: True, WindowTransparency: 1, DownloadSource: 0, PluginConfig: System.Collections.Generic.Dictionary<code>2[System.String,System.Object], Height: -1, Width: -1, FullScreen: False, LaunchMode: Standalone 11/08/2020 21:26:27信息:加载默认配置 11/08/2020 21:26:27信息:无需更新 11/08/2020 21:26:30信息:https://bmclapi2.bangbang93.com/mc/game/version_manifest.json 11/08/2020 21:27:00信息:正在启动1.6.4,使用的登陆方式为离线模式 11/08/2020 21:27:00信息:正在登陆 11/08/2020 21:27:00信息:https://bmclapi2.bangbang93.com/v1/packages/770572e819335b6c0a053f8378ad88eda189fc14/legacy.json 11/08/2020 21:27:03异常:System.Web.Extensions System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary</code>2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary<code>2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)    在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)    在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)    在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)    在 BMCLV2.Mirrors.BMCLAPI.Asset.&lt;GetAssetsIndex&gt;d__2.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 ---    在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()    在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)    在 BMCLV2.Game.AssetManager.&lt;Sync&gt;d__10.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 ---    在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()    在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)    在 BMCLV2.Windows.FrmMain.&lt;btnStart_Click&gt;d__14.MoveNext() --- 引发异常的上一位置中堆栈跟踪的末尾 ---    在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()    在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)    在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary</code>2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”<br />
Key:System.Object<br />
Value:<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)<br />
在 BMCLV2.Mirrors.BMCLAPI.Asset.&lt;GetAssetsIndex&gt;d__2.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Game.AssetManager.&lt;Sync&gt;d__10.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Windows.FrmMain.&lt;btnStart_Click&gt;d__14.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)<br />
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)</p>
<p dir="auto">11/08/2020 21:27:03错误:BMCL,4.11.1.2040<br />
System.Web.Extensions<br />
System.InvalidOperationException: 无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary<code>2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]”    在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)    在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary</code>2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)<br />
在 BMCLV2.Mirrors.BMCLAPI.Asset.&lt;GetAssetsIndex&gt;d__2.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Game.AssetManager.&lt;Sync&gt;d__10.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Windows.FrmMain.&lt;btnStart_Click&gt;d__14.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)<br />
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)<br />
无法将类型为“System.Boolean”的对象转换为类型“System.Collections.Generic.Dictionary<code>2[System.String,BMCLV2.JsonClass.AssetsIndex+Assets]” Key:System.Object Value:    在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)    在 System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary</code>2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object&amp; convertedObject)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)<br />
在 System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)<br />
在 BMCLV2.Mirrors.BMCLAPI.Asset.&lt;GetAssetsIndex&gt;d__2.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Game.AssetManager.&lt;Sync&gt;d__10.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)<br />
在 BMCLV2.Windows.FrmMain.&lt;btnStart_Click&gt;d__14.MoveNext()<br />
— 引发异常的上一位置中堆栈跟踪的末尾 —<br />
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()<br />
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)<br />
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)</p>
]]></description><link>https://www.bangbang93.com/topic/171/bmcl-4-11-1-2040</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 00:30:17 GMT</lastBuildDate><atom:link href="https://www.bangbang93.com/topic/171.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 08 Nov 2020 13:30:06 GMT</pubDate><ttl>60</ttl></channel></rss>